SLOPEWEFT / 01
Your line. Their ride.
One pen, one sled, a thousand possibilities. Draw a track and let gravity take it from there.
Draw below the sled. Ride through the three rings, then reach the finish.
On a phone, landscape or fullscreen makes drawing easier.
How it works
Draw with a mouse, pen or finger. The sled always starts at the top left. Valley, ridge and daily runs must pass all three rings in order, then reach the finish. Experiment freely in blank canvas mode. The eraser removes an entire line.
Keyboard on the canvas: arrows move the pen, Shift moves faster, Enter starts/ends a line, Escape cancels it. P: ride/pause, E: edit, Ctrl/Z: undo. With Straight line, you can also click the start and end separately.
02 / SLOPEWEFT
Leaderboard
Shortest ride time per course. The server resimulates your track. Pause and slow motion do not change the ranked simulation time. The daily goal changes at 00:00 UTC.